Delayed playable build.


The playable build launch is still a week or so out, as I badly underestimated how much time a given CG would take, as they are quite elaborate. Also, given this underestimation in scope, I am adjusting the planned price, from Episode/Day 1 in it's entirity being free, to Day 1 being £2.50 on launch with a playable demo that is somewhat more extensive than the playable build. The plan is to have around 10 CGs per "day", with 4-5 being main story, 2-3 being hidden/bonus, and 3 being associated with mini games found around the house.

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(+6)

Oh, also, I plan to begin doing fortnightly updates/devlogs once the playable build is actually out. That said, there will be one or two that are, inevitably, minor bug fixes and sweet FA else, so please don't expect grand updates every two weeks from that point on.

(+2)

Looking forward to it dude, this one looks to be shaping up to be quite a unique experience. Best of luck to development.